My thoughts on Braid
I finished playing braid yesterday and as always quite late when it comes to finishing games
. Given that I spent about less than an hour every day and no use of walk-through, it was quite an arduous task. I have to say as frustrating as it gets playing the game, it is really very satisfying when you figure things out on your own. Jonathan Blow has done a marvellous job in making this game. He had put all the right ingredients to make the game look innovative and yet familiar. Most people would confuse Braid to a platformer but it really is a puzzle game with an interesting time travel mechanic. It has a brilliant sound track and great visuals.
The story follows a typical Mario style adventure, an ordinary guy trying to rescue the princess. But when you get to the end of the game, it is kinda anti-climatic. I wouldn’t want to give too much away but it surprised me. I was shocked to say the least. It is for these kind of moments you become a gamer. You want to be surprised even if it is an unpleasant one. It was the shock that made me love Final Fantasy 6 when the world was destroyed half way through the game. It was the kind of shock that made me love Knights of the Old Republc when I realized the main character was the Sith Lord, Raven. I could go on and on. The ending is, I would say on par with many great games but the game itself is not perfect.
My biggest gripe about the game is the stars that you have to collect at the end of the game. Having Speed runs is an interesting thing but collecting the stars is a really pain staking exercise. Most of them are hidden in really obscure place and takes a long wait. I might still try to get them when I am absolutely bored but I wouldn’t try to attempt it otherwise. It also a short game for its price. There is very little to go back for once you done playing through once. Very little replay value. Even with all these complaints, I think Braid is a solid 8.5/10.
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